Tremor (Aegis) is also a less all-or-nothing alternative to Overload, but I would not recommend taking both. Just be sure you have the mana to support it. Emberquake (Blitz) is always tempting, of course, and layers well with your other AoE attacks as it does not consume charge. You can start funneling some points into Coup de Grace (Blitz), and if you find yourself dying a lot, some survivability skills like Charge Domination and Bulwark (Construction), or Aegis of Fate (Aegis). You should now be able to start maxing your passives, or the Onslaught/Dynamo Field/Overload combo, depending on what you let fall behind in the earlier levels. Dynamo Field and Overload (Aegis) make a devastating combo with Onslaught, but will require you to neglect your passives to get them up to speed. Storm Burst (Blitz) can give you a differently-flavored movement skill, but I find it too redundant to use at the same time as Onslaught, so grab a respec potion if you want to try it out and pick one or the other. Once Onslaught (Blitz) unlocks at 21, add it to your priority list as it provides excellent battlefield mobility, a must for any front-line fighter in Torchlight 2.Įmber Reach (Blitz) should join your arsenal as a way to lock down those pesky ne'er do wells that have the audacity to turn and flee from an honorable duel. Passives like Heavy Lifting and Supercharge (Blitz), as well as Fire and Spark (Construction), also demand attention, increasing your pain output with large, unwieldy objects and giving you more charge to kick those damage skills into overdrive. Remember to use Ember Hammer only when your charge is high and the need is immediate, as it does not build charge. The former is your raw damage stand-by, while the latter will clear away those pesky shields right quick. The key skills that make up this well-oiled demolition engine are Flame Hammer and Ember Hammer (Blitz tree). And throw Dexterity a point now and then, just so it doesn't feel left out. Focus is important as well, to keep your machines of destruction running on pure, high-grade mana. Do not neglect Vitality, either, as you will more often than not be right in the thick of things, being attacked from all sides. Two points per level, and often more, should go into Strength. Still, the only games of this genre that do the raw gameplay better are the ones that snuck their way into this review as a modifier to explain the style of game this is.Having your wits about you will carry you just so far - you also need to be strong of arm to handle the kind of hardware this build requires. ![]() This is a Diablo-like game that feels a whole lot like Diablo, but doesn’t carve out enough of an identity on its own to leave a lasting impression. When the counter is depleted, you need to recast the buff to gain the counters back. Since they start with 2 counters, the additional attack can only be executed twice. ![]() ![]() When you cast it, it gives a buff that procs additional attack when you do normal attack, equal to the number of the counter. It just doesn’t go above and beyond, feeling more generic overall. Thousand Cut/Sweeping Strike works like this. I wish I had more to say about Torchlight II, because it is a solid dungeon-crawling RPG that features a quality Switch port with some flexible and smart functionality and UI tweaks for the console in both docked and handheld forms. Disappointingly so, Torchlight II offers no means of local multiplayer on Switch, but four-player online play is present and ran well in my experiences. By Phil Savage published 22 September 2012 Comments Torchlight 2 was released yesterday. It doesn’t match up to the variety and expansiveness of Diablo III, but the more focused and uncomplicated scope might make for a nice alternative. This is a totally capable and enjoyable action RPG, likely the second best on the system next to Diablo III. A lot of options are crammed into a lot of menus, which is sometimes a tiny bit clumsy but rarely confusing. It’s a welcome sight to see that be a rare blip because Torchlight II on Switch runs extremely well and even features some noticeable UI tweaks for consoles that make the experience much smoother on Switch. While Panic Button’s other Switch work (Doom, Wolfenstein, Warframe), have been excellent, I found their Hob port somewhat dodgier. ![]() The port here is handled by Switch veterans Panic Button, who also handled the Switch port of Hob, Runic Games’ 2017 release. Overall it’s a somewhat by-the-numbers Diablo-esque RPG that might not be across-the-board exemplary, but it does everything well enough. Originally released in 2012, the version hitting the Switch now in 2019 is a polished experience that translates the quality dungeon crawling of the original release ably on the portable system. Torchlight II has a history that owes much to Diablo, both because of its gameplay and some of the original team at the now-defunct Runic Games having ties to Blizzard.
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